Rig size does not match mesh, help please.


So essentially, my skeletal mesh is coming in a bit on the wrong side. When I import it by setting the scale during export to milimeters, the mesh comes in alright but the rig is still tiny. If i set it to centi, the mesh and rig match but its very tiny. At this point, should I just change the global settings in maya and just re-export it or is there a work around I should approach.

Thanks for your help.

Here’s a shot of preferred settings (Note that it holds true for a character rig as well who’s feet you can see below the middle of the vehicle.)


…Also make sure your both your joints and mesh are scaled to 1.0 before binding them.