Rig & Retarget All In One - Animation Toolkit

Build skeletons. Transfer motion. Bring your creatures to life.

Turn a Static Mesh into a rigged character, transfer animations between creatures, and explore new ways of moving—all inside Unreal Editor. Work with humanoids, animals and unusual anatomy, with editable joint points and manual mappings to refine the result.

  • Create native Unreal assets: build a Skeletal Mesh and Skeleton, review suggested joints and adjust their placement.

  • Retarget animations: compare source and target in synchronized previews, refine bone mappings, root motion and contacts.

  • Try Clone Retarget: let your character imitate the donor’s posture and movement while keeping its own shape.

  • Put extra parts to work: add reactions to recognized tails, wings and ears. Refine movement with optional body adaptation and mesh protection.

  • Work with the face: add facial joints and transfer compatible expression curves using existing morph targets.

  • Process a batch: retarget up to 25 different animation clips per run for one target.

Most of the work happens automatically: the plugin suggests joint positions, matches bones and transfers motion. Choose your assets, run the operation and check the preview. Manual adjustments are mainly needed for challenging cases, such as unusual anatomy, custom skeletons or complex poses.

**Seven interface languages. Native Unreal outputs. Your original assets stay intact.
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It sped up my work by about 50%. Thanks to Pautinka for the work!

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Great asset!

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I’ve been watching your work for a long time, I’m glad my horizons go beyond the materials, and as for this plugin, it’s a big breakthrough in my opinion. It’s very cool to have such a thing inside the engine without resorting to third-party programs, while being sharpened right under the engine.:ok_hand:

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