Hi, I don’t know why the control rig that i made can’t be selected or is not showing in the bake to control rig. I even tried to remove the filter but still not showing. but in the +track the control rig exist but I don’t need that one. sorry for the bad english. am I missing something? thank you
same here, please let me know, if you found a solution!
I’m having the same issue, did you find a solution?
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Same issue here… Any ideas what could be causing this?
@GregoryRich19 @chasecooper @Jeremiah3D @JeremiePasserin1
Posting this here in case anyone experiences the same issue.
If you are building a procedural control rig make sure to add a dummy controller that will permanently stay in the hierarchy elsewise the backwards solve won’t be detected when Unreal parses through the available rigs for the skeletal mesh.
Hope it helps anyone
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