I’m using the rig creator and I’m trying to understand how hands and feet are rigged. I have a human character that I’m rigging, and I would like 3 joints for each finger and one bone for all the toes.
I come from Max, and when I create a hand rig I have a bone that extends past the end of the finger with a nub. With Epics system, if I leave the default settings as-is which is 3 joints per finger, but there isn’t a bone created at the end of the 3rd joint (distal bone), it just ends there. Would I need to setup 4 joints per finger then, to allow for a smooth bend between the middle and distal bones?
Also why does the thumb roll-out only let me create up to 3 bones? I cant enter any more bones in “Number of thumb joints”. When I create more than 3 joints for the other fingers, say 4 for example, it only creates 3.
As far as the foot; would I need to create another bone that extends past the “ball_mover” joint, to allow the toes to bend smoothly? If so, would I just create 1 bone for “Number of middle toe joints”, or use a leaf?