Rig - constrain physics and selfcolliding and colliding with ground (floor)

Hi everyone, nice to write my first post here :slight_smile:
I have a problem with the excavator penetrating the floor and itself.
I course i can try with many Branches in controlRig but maybe there’s something like collision?

I have set physics in the excavator(screen), it works on objects in the scene. I have partially set the limits in controlRig so that there is no intersection. But I wonder if there could be selfcolision? Just to blick the grab when it is too close, for example.

I set the floor to many options, from collision which after all because it blocks boxes, to trying to block location and rotation and simulation. Shouldn’t BlockAll not in the collision tab take care of things?
Maybe someone can suggest where to look for a solution?
Greetings