Hello people, I’m new in the blueprint game part of Unreal Engine and I probably have a stupid question but I can’t find the solution: I migrated the fps folders from the template to a project I made and, after adding the rifle blueprint and starting the simulation, I can’t pick up the rifle. I don’t know how to make it work as in the FirstPersonMap.
I am using the same BP_FirstPersonCharacter and BP_PickupRifle as the template
What actually happens?
You can find out what’s going wrong, just by putting print string nodes along the way.
I have found the solution, it was such a stupid thing I didn’t check. During the simulation I wasn’t actually playing with my BP_FirstPersonActor because I didn’t change the Default Game Mode in the project settings… @ClockworkOcean thank you very much for all the help and for your time, you were really kind!
Well done ![]()


