Hello people, I’m new in the blueprint game part of Unreal Engine and I probably have a stupid question but I can’t find the solution: I migrated the fps folders from the template to a project I made and, after adding the rifle blueprint and starting the simulation, I can’t pick up the rifle. I don’t know how to make it work as in the FirstPersonMap.
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For that rifle to work ( if you take a look at the code ), it has to be picked up by a
You can change the cast to your player type.
I am using the same BP_FirstPersonCharacter and BP_PickupRifle as the template
What actually happens?
You can find out what’s going wrong, just by putting print string nodes along the way.
thank you for the answer,
it detects the overlap but the cast fails (when I overlap the rifle both overlap ok and cast failed strings appear)
I have found the solution, it was such a stupid thing I didn’t check. During the simulation I wasn’t actually playing with my BP_FirstPersonActor because I didn’t change the Default Game Mode in the project settings… @ClockworkOcean thank you very much for all the help and for your time, you were really kind!
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Well done