**i am working on a project , i tried to add the rifle weapon from the shooter content example to my custom’s character’s .
but as shown in the pictures , i have failed to handle it correctly :
You forgot to connect the Camera Manager to the Get Actor Forward vector. Ill also point out that 1000 units is only 10 meters, you will want a lot more than that for a rifle
Depends on whether you want it to fire when your crosshair is(Camera manager) or where the gun is physically pointing (Socket). In First person camera and gun rotation are the same once you have aim offsets, third person things can change a bit or can be exactly the same as first person
Shoot cursor as in crosshair? I think the most simple way would be to add a simple UMG widget (with a crosshair image anchored at the center of the screen).