Rifat - Celt (modular) - ancient medieval warrior

Rigged with Epic Skeleton (UE5
)Facial expressions are included (Morph Targets)
You can use this model for face mocap (live stream) and conversation animations.

  • Character preview video: https://youtu.be/0rZ9EOWU5oU

  • The model provides a wide range of color options. You can change the color of beard, pants, cloak, shield, jacket.

The shield has 11 types of patterns + 10 symbols
The shield has 9 types of patterns + 10 symbols
Polycount:

  • Full character + spear + shield: 46k tris

  • Full character: 42k
    Armor & weapon

  • Spear: 2,6k

  • Sword: 0,8k

  • Scabbard: 0,3k

  • Horn: 1,4k

  • Bag: 1,6k

  • Shield: 1,4k

  • Cuirass: 13k

  • Helmet: 4,5k

  • Cloak: 2,3k

  • Jacket: 6k

  • Pants: 2,5k

  • Boots: 4,2k

  • Gloves: 5,8k
    Anatomy

  • Head: 3,5k

  • Beard: 3k

Hello! I love the asset but Im having a tough time getting it to work properly. Can I get some help?

Im trying to add animations from a different pack and on top of it, add a control rig so I can modify the animation. Using the Mannequin skeleton, but still getting these strange shoulder/knee issues.(when I turn off and on the CR it shows the issue). I have it on layered and it still does this.

Any help would appreciated, thanks!

Hello. I’m glad you liked my character. It’s quite strange that your rigging isn’t compatible with my character, since my character was made using the Epic skeleton as a base.

If possible, please send me the information about the blueprints and rigging setup you are using for the character to my email: kadyrovrifat1997@gmail.com.

I’ll be back home next week and will take a detailed look at everything. I hope we’ll be able to resolve this issue.

P.S. If you find a solution to the problem yourself, please update your post with it so that others can also solve a similar issue in the future.