Riding System in Blueprints (Multiplayer)

This riding system supports multiplayer and based on root motion animations. It was completely written in blueprints for feasibility and scalability. The player and ridable characters contain many parameters for easy configurations.

It also contains a controllable base character. It let’s any animal to be the playable character without the need of being mounted.

NOTE: This asset only contains the riding system with some basic animations. The demo and showcase videos demonstrate the riding system using some marketplace animations such as MalberS Horse Animset and Animalia German Shepherd, which are not included with this asset. You have to purchase them separately.


Playable Demo



Technical Details


  • Multiplayer
  • Mountable Character
  • Controllable Character
  • Made for Root Motion Animations
  • Base Characters with Many Configurable Parameters
  • Easy to Integrate
  • Contains an Example Map
  • NOT INCLUDED: Horse and Horse Animations

Number of Blueprints: 11

Input: Keyboard, Mouse

Network Replicated: Yes

Supported Development Platforms: Windows

Documentation: Link

Riding System in Blueprints v1.01 (Deployed)

  • CHANGES: Code refactored into two components: RIdersComponent and RidingSystem component
  • CHANGES: Moved most of the animation and config variables from the characters into the components
  • FIXED: In multiplayer. multiple players can mount the same mount
  • FIXED: In multiplayer, player can dismount while jumping
  • Updated the docs

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