Ridiculously Huge Project Saves

I’m writing my own Chess Program, and the amount of code I have written would easily fit into the 64K of ram from a C64 Computer, but my project is using up 12.2 GBytes of HD Storage. What is going on here?" The only Graphics I’m using is the 3D Chess Pieces.
I’m using the same Chess Piece Meshes for both colours. There are no animations, no scenery, nothing but a 3D Chess Board with pieces on it.
This shouldn’t even use 1/2 GByte of storage.
So how do I get rid of the excess Junk?

Try looking at the size map of your main level, right-click in the browser

image

If that doesn’t help, then it could easily be starter content, use something like

http://www.uderzo.it/main_products/space_sniffer/download.html

to see what’s taking up all the space in your project folder. Then remove it from with the content browser, so a not to break dependencies.

1 Like

SizeMap show’s I’m using about 1/2 MByte for static meshes.
It must be the starter content that’s so large.
I’m using UE 4.27
I’m only using 10 Static Meshes, 10 Materials, and a specialty Font. no other Graphics.
Most of my Functions are just For Loops that analyze what moves each piece can make.
None of which are very large.
12 GBytes sounds so ridiculous!

You should compare the sizes of the contents of all the folders to find out what the offender is.

I have a project that:

  1. When PACKAGED is about 25 GB.
  2. When used by the EDITOR or ZIPPED is 84 GB.
  3. And has a cached SAVE folder which is around 150 GB!

So, you may have a save folder that has copies of your project for quick cache retrieval. These folders can easily double or triple the overall data usage.

1 Like

Thank You Very much!!!
I checked the Project Folder, and found:
Full Project now at: 14.4 GBytes; Of Which:
Saved/Crashes folder = 8.65 GBytes.
Saved/Logs folder = 4.88 GBytes.
That’s 13.53 GBytes of wasted Storage.
Question?
Can I Delete the files stored in these 2 Folders without Unreal Problems?

Yes (though I STRONGLY do not recommend it), but Unreal will replace them.

For the program to run smoothly, it needs to cache those files, otherwise you’re going to sit in front of a loading screen every time you want to boot up your project.

I would migrate the project to an empty project on a secondary drive.

Deleted all but the latest enteries in each folder, and everything worked fine.
Got down to less then 3 GBytes.
I always make backup copies of my project at the end of the day just in case.
Thanks again!

1 Like