Rider 2024.1 says UFUNCTION is not implemented/used in blueprints when it clearly is

Any UFUNCTION I create whether it be a BlueprintImplementableEvent or a BlueprintNativeEvent, Rider always says it has not been implemented/used in blueprints. The UFUNCTION’s usages report correctly in C++ but not if I use them in BPs. How do I fix this? I have RiderLink enabled, installed (tried multiple times to install AND extract it as I have UE5 Source code, in both Engine and Game) but it never works. UnrealLink works perfectly.

UFUNCTION(BlueprintCallable, BlueprintImplementableEvent, Category="Custom Events")
void MyCustomEvent(const FText Text, const float Duration);

2024-08-07 13_11_47-Window

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