Any UFUNCTION
I create whether it be a BlueprintImplementableEvent
or a BlueprintNativeEvent
, Rider always says it has not been implemented/used in blueprints. The UFUNCTION
’s usages report correctly in C++ but not if I use them in BPs. How do I fix this? I have RiderLink enabled, installed (tried multiple times to install AND extract it as I have UE5 Source code, in both Engine and Game) but it never works. UnrealLink works perfectly.
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent, Category="Custom Events")
void MyCustomEvent(const FText Text, const float Duration);