A plugin providing a clean and easy way to implement Blueprint Exceptions in your UE5 codebase, from Blueprints or cpp code, with automatic breakpointing on errors and integration with the Message Log
Implement effective error checking from BP or cpp to catch issues early and maintain a high-quality, reliable codebase for your games
Features:
9 blueprint nodes to handle different error checking patterns
cpp integration to raise exceptions on UFUNCTIONs and notify of issues in Blueprints
Support for optional automatic breakpointing on exceptions
Custom, live error messages on triggering nodes
Error reporting in the Message Log (similar to a Null Reference Exception)
Blueprint support with 7 different blueprint nodes
CPP support with ensure-like behaviour
*NOTE: Automatic breakpoints require the per-user Editor Setting "Blueprint Break on Exceptions" to be enabled