Richard Meredith - RTM Blueprint Exceptions

A plugin providing a clean and easy way to implement Blueprint Exceptions in your UE5 codebase, from Blueprints or cpp code, with automatic breakpointing on errors and integration with the Message Log

Implement effective error checking from BP or cpp to catch issues early and maintain a high-quality, reliable codebase for your games

Features:

  • 9 blueprint nodes to handle different error checking patterns

  • cpp integration to raise exceptions on UFUNCTIONs and notify of issues in Blueprints

  • Support for optional automatic breakpointing on exceptions

  • Custom, live error messages on triggering nodes

  • Error reporting in the Message Log (similar to a Null Reference Exception)

  • Blueprint support with 7 different blueprint nodes

  • CPP support with ensure-like behaviour

*NOTE: Automatic breakpoints require the per-user Editor Setting "Blueprint Break on Exceptions" to be enabled

1 Like

It’s a must-have plugin just like Node Graph Assistant and Blueprint Assistant. It saves so much headache when dealing with blueprints

Thanks for the kind words! I’m glad it’s been useful for you!