Dear Unreal team,
When editing materials, we currently have 5 preview choices: Cylinder, Sphere, Plane, Cube & Custom static mesh.
It would be great if you could add a Ribbon preview (maybe an S shaped trail, or something) that match the default Ribbon settings of Niagara, to help streamline the workflow when editing materials that are intended to be used with the Ribbon Renderer, like spawn per unit trails, etc (so we don’t have to constantly toggle between Niagara editor, Material editor, and World editor to see what we’re doing).
Thank you for the amazing tech, all the best