Ribbon Particles don't react correctly to Local Space

Hi Vman,

Regarding the first bug that is simply the particle ribbons not orienting correctly in time. This results in a very choppy flow from the particles as the emitter moves. To fix this, check “Tangent Recalculation Every Frame” in the Ribbon Data module.

Now for the second issue, I have reproduced it and logged a report for it here: Unreal Engine Issues and Bug Tracker (UE-37405)

You can track the report’s status as the issue is reviewed by our development staff.

Cheers,