Rhythm Game VR featuring Quartz Subsystem??

Hi, I’m new to this forum and I decided to put this topic to seek assistance to my knowledge.

I’m currently working on a rhythm game VR prototype however now I’m currently working on spawning objects following the bpm. I do not know if there’s any other way except using animation sequencer. I was introduced about Quartz Subsystem and I am interest to know how to feature it in my game. Please do not hesitate to comment. Thank you.