im starting a new project (C++ and blueprints) and i want to know what other people wish they knew when starting.
essentially, what are the things you struggled with as you were working on your rhythm game, and what are the things that are super hard to implement later (and so should be implemented from the get go)?
I never made a rhythm game but in general i wish i knew optimisation like not to use long connected bp node as it actually the white link betw node that can be costly.
Look for soft reference as well as you will surely need to load individual song (soft ref .wav) when you browse the library and not to preload all songs with a data table at one go.
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