Thank you, it means alot. We went hard on You.exe to make it something interesting and cohesive.
The current project is moving along well. Working on the dodging mechanic at the moment. I had a basic dodge using Add-Impulse but it’s so extreme. It barely moves an inch if VelocityChange is false and it blasts off like Team Rocket when Velocity Change is true, even when multiplying the vector by 0 beforehand. Do you happen to know how to do first-person dodging in blueprints?
Edit: Found out what went wrong. Velocity is very finicky.