rhymage - Render Toggle - Outliner based render visibility, one click away.

Toggle actor rendering directly from the World Outliner — no more hunting through Details panels.

Render Toggle adds a dedicated 🎬 column to the World Outliner that lets you instantly toggle any actor's Hidden In Game property with a single click — right where you can see all your actors at once.

The Problem It Solves

Toggling Actor Hidden In Game normally requires selecting each actor, opening the Details panel, and finding the Rendering section. When you're managing complex scenes with dozens of actors — especially for cinematic or Movie Render Queue workflows — this becomes tedious fast.

How It Works

A compact 🎬 icon column appears next to your actors in the World Outliner:

  • Render ON — Icon is hidden by default, appears on row hover so it stays out of the way

  • Render OFF — A dimmed 🎬 with a small ❌ overlay is always visible, giving you instant visual feedback on which actors are excluded from rendering

  • Click to toggle. Multi-select actors and click once to toggle them all together

  • Changes are fully Undo/Redo compatible

  • Works with folders and groups — toggling a folder applies recursively to all children

Use Cases
  • Quickly isolate specific actors for Movie Render Queue shots

  • Non-destructively hide background elements during cinematic work

  • Manage LOD stand-ins or proxy meshes without touching the Details panel

  • Clean up PIE playthroughs by hiding debug or temp actors

Features
  • One-click toggle directly in the World Outliner

  • Multi-selection batch toggle

  • Recursive folder/group support

  • Clear ON/OFF visual state with emoji overlay (no icon clutter when everything is ON)

  • Full Undo/Redo support via Unreal's transaction system

  • Pre-built binaries included — no compiler required

  • Editor-only, zero runtime overhead

Compatibility
  • Unreal Engine 5.7

  • Platform: Windows 64-bit

  • Type: Editor Plugin (no Blueprint nodes, no runtime cost)