Toggle actor rendering directly from the World Outliner — no more hunting through Details panels.
Render Toggle adds a dedicated 🎬 column to the World Outliner that lets you instantly toggle any actor's Hidden In Game property with a single click — right where you can see all your actors at once.
The Problem It SolvesToggling Actor Hidden In Game normally requires selecting each actor, opening the Details panel, and finding the Rendering section. When you're managing complex scenes with dozens of actors — especially for cinematic or Movie Render Queue workflows — this becomes tedious fast.
How It WorksA compact 🎬 icon column appears next to your actors in the World Outliner:
Render ON — Icon is hidden by default, appears on row hover so it stays out of the way
Render OFF — A dimmed 🎬 with a small ❌ overlay is always visible, giving you instant visual feedback on which actors are excluded from rendering
Click to toggle. Multi-select actors and click once to toggle them all together
Changes are fully Undo/Redo compatible
Works with folders and groups — toggling a folder applies recursively to all children
Quickly isolate specific actors for Movie Render Queue shots
Non-destructively hide background elements during cinematic work
Manage LOD stand-ins or proxy meshes without touching the Details panel
Clean up PIE playthroughs by hiding debug or temp actors
One-click toggle directly in the World Outliner
Multi-selection batch toggle
Recursive folder/group support
Clear ON/OFF visual state with emoji overlay (no icon clutter when everything is ON)
Full Undo/Redo support via Unreal's transaction system
Pre-built binaries included — no compiler required
Editor-only, zero runtime overhead
Unreal Engine 5.7
Platform: Windows 64-bit
Type: Editor Plugin (no Blueprint nodes, no runtime cost)