I have UE4.19 thus have to import mesh into rhino from sketchup and then import this into UE4. but in previous versions (UE4.18) meshes had abolut positions and there fore placing all static meshes on the scene and ordering a 0,0,0 cordinates placed them in there right position relative to one another. this doesnt seem to happen in UE4.19, all messhes seem to have an independent position at 0,0,0, no absolute, how can I fix this, within rhino, within UE?
Instead of investing effort to work around this issue, have you tried your workflow in the 4.20 Preview yet? 4.20 allows you to import directly from Sketchup without needing to go through Rhino first.
I’ve tried to reproduce your issue without success.
Here’s how I did it , please let me know if i’m doing something wrong.
I started in Sketchup , export in FBX (Deselecting The swap YZ coord)
Imported in Rhino.
From Rhino , I saved my file as .3dm file.
In Unreal , I used the Cad datasmith importer.
The result was correct and exactly the same in UE4.18 has UE4.19
Marie-Claude, thank you for your time and testing, I have tried your system and everything falls into place, I was importing sketchup directly into rhino, not as an fbx. Thanks a lot!
On the Launcher, on the Library page, click the little +] button beside “ENGINE VERSIONS”. This will add a new Engine Slot. Then click the dropdown arrow on the slot to choose the 4.20 Preview.