Hi, Pretty new to this workflow. I’ve just downloaded the latest version of the datasmith plugin and unreal engine 4.27.
Is there a reason why it’s always saying no connection found even with both programs open?
Is this suppose to be like that? I’ve clicked on the sync button and that just exports UDSMESH files. I’ve got no idea how to link this to unreal?
I’ve also followed the documentation guide which says to export geometry as .udatasmith and then opening it in unreal via the datasmith in Unreal engine.
Just wanted to know what’s the difference between importing .udatasmith vs .3dm?