I am very new to unreal engine but I have watched a couple tutorials on instanced materials. I think these are incredibly useful, however I am having trouble understanding material instances in my datasmith imported model.
I am working in Rhino 7 and have assigned all of my materials based on Layers. After exporting to Datasmith and importing to unreal the geometry looks good but when I try to edit my materials things get weird.
Some of my materials have a parent with the same name as the instance, Sphere_1 and the Maryland Flag Cylinder for example. while others seem to be arbitrarily instanced to parent materials. Sphere_2 is the parent for Sphere_3 and Sphere_1 is the parent for the Ground Plane.
Is there any way to control this Parent Child relationship in Rhino? And is there any way to avoid material instancing while using Datasmith? If I import as an FBX I don’t get instanced materials.