Good day to everyone,
I am an advanced Rhino user and have spent about the last 3 weeks getting the basics of Unreal, and Twinmotion. I’d like to use UE as my goto for archviz projects (my background) for its robustness and potential for interaction, VR etc… I have tried several combinations and workarounds/steps to try and streamline a solid process from Rhino to Datasmith to UE.
Geometry seems OK coming over, but all textures & any UV mapping etc. is completely screwy. Haven’t tried lights yet.
I’d like to stick to UE over Twinmotion for its unlimited potential.
My question is, when beginning a project in Rhino and assigning materials and then mapping those materials, is there a standard operating procedure or workflow that I should adapt to?
I am willing to try *anything *at this point. What does DATASMITH like to EAT??
Is it in the layer naming/structure, material naming, mapping, blocks, mesh/fbx export or??
It would be painstaking to design a project “blank” and then try to envision or then have to re-map those materials in UE.
I’m OK with significant “fixing’” but would like to find a solution that is more streamlined than clunky and repetitive… so I can trust the Rhino side of things and focus on the UE creativity.
Anyways, thanks for any input!
Cheers.