How do I get access to the RenderTargetView in D3D11 for a “FTexture2DRHIRef” object?
Also if I try to manually create by doing “device->CreateRenderTargetView((ID3D11Resource*)embeddedTexture->GetNativeResource(), NULL, &dstRenderTarget)” it fails.
Ok got it working by manually creating RenderTargetView. Still would like to know how to get that resource that is created in UE4 rather then making duplicates.