How do you change the RGB move pointers so that instead of being world relative, they are relative to a specific mesh?
In the attached I need to move the purple mesh ( a flattened cylinder side view) but only at right angles to its current rotation.

How do you change the RGB move pointers so that instead of being world relative, they are relative to a specific mesh?
In the attached I need to move the purple mesh ( a flattened cylinder side view) but only at right angles to its current rotation.

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