Hello, as C++ developer I realized there is not a lot official UE4 official C++ tutorials.
And I decided rewrite UE4 blueprints tutorials into c++ code.
So here is my first work. It is still in progress.
Thanks a lot for your work! I often find myself looking for C++ versions of blueprint tutorials, as well.
You could have separated each tutorial lesson into one or more commits, and use tags and deep links to these commits for easier explanation - but strictly speaking, that’s not necessary of course
You could also add a few general words and advice on how you did that (I recall myself using UGameplayStatics a few times for doing so).