Rewind Debugger not starting

Hi all,

I encountered an issue when i tried to use the new GameAnimationSample in my own game.
At first the Rewind Debugger was working fine and i was able to fix some issue and get it to work mostly. The only missing thing is the Traversal, there for some reason motion matching cannot match the two possible animations and returns nothing.

My main issue here is that it seems the Rewind Debugger stopped working, which blocks me from investigating what goes wrong with the motion matching for the traversals. I also tried to see if the Debugger works at least in the sample project but also there it is not working seemingly.

To me it seems that it “starts” the debugger as the tooltop says “Stop recording” so i assume it is recording but below in the List it still says Start a recording, which confuses me greatly.

This is what i see:

I tried clicking the Character direcly in the viewport, so far it just crashed the Engine and i had to force close via Task Manager.

I would be very grateful for some pointers if any are to be had, thanks in advance!

Kind Regards

Try Open Unreal Insight exe and server BEFORE run your project.

1, close All opened Unreal editors.
2, go to [Your Engine Install location \ platform], to run UnrealInsights.exe

e.g. C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\Win64\UnrealInsights.exe

3, Run UnrealInsights.exe, then set auto connect. (Red Circle)

4, Open your Project, check for server on the right bottom conner of Editor. (Red Circles)

Screenshot 2024-07-14 175357

5, Now you can try Play in Editor and record Animation Insight Data in Rewind Debugger to see if it’s running well.

1 Like

Thank you for this, i cannot verify as i reverted back to a very old version and there it still worked but it looks reasonable

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