Having an annoying issue with rewind debugger. I have a character blueprint that has an Animation blueprint and then a control rig in that. the rig is procedurally animated. when replaying the debugged animation (it plays the animation in 5.5 only) but it isn’t letting me run through the control rig to see what is updating in it? Also every variable is showing its defaults!!! I’ve attached a picture showing that a simple thing is that the actor location is definitely not at 0, but when hovering ove the value it is showing 0
I’m hoping its just a checkbox somewhere i still need to tick?