I had a similar question a month ago, and I’m stuck again. I’m not sure how to create a reward system for my player, that gives the player a point after completing a minigame or how to create a score requirement for opening a door. I know it has to do something with variables, but I’m still so new with blueprints that I don’t know how to implement it.
Regarding the actual minigame, I have a blueprint done that makes some sense to me, but it absolutely doesn’t work.
(below the actual minigame)
I can move the letters, but the grey boxes don’t recognize the letters immediately, turns the slots/boxes invisible and throws these errors:
Blueprint Runtime Error: “Accessed None trying to read property CallFunc_SlotAsCanvasSlot_ReturnValue”. Node: Set Position Graph: EventGraph Function: Execute Ubergraph Minipeli 2 Blueprint: Minipeli2
Blueprint Runtime Error: “Accessed None trying to read property CallFunc_SlotAsCanvasSlot_ReturnValue”. Node: Set Brush Color Graph: EventGraph Function: Execute Ubergraph Minipeli 2 Blueprint: Minipeli2
Blueprint Runtime Error: “Accessed None trying to read property CallFunc_SlotAsCanvasSlot_ReturnValue”. Node: Branch Graph: EventGraph Function: Execute Ubergraph Minipeli 2 Blueprint: Minipeli2
The minigame is supposed to work as a “rearrange the letters”-type of minigame, I did get some help in my earlier question but I think I’m so lost with blueprints that I can’t figure this out on my own.