[REVSHARE] I made the world's best Procedural Generation engine, now I am looking for partners - Elysmere

I spent the last 6 months building this:

I believe it is the world’s most detailed procedural terrain generation engine fast enough to actually be playable at runtime. I am going to use it to make a survival crafting game that plays a bit like modded minecraft but with an extra coat of polish. I am looking for other developers with lots of experience in UE 5, particularly for gameplay, sound design, and creature animations / technical artist. If you are interested in the project and want to know more, please reach out

Hello! This seems like a very exciting project! I’m an Unreal Engine developer with over 7 years’ experience in game development, C++ and Blueprints. I’ve developed and released games on PC, PS5, and Xbox Series X|S.

My expertise includes gameplay development, player interaction mechanics, UI/UMG, dynamic world events and optimization. I’d be very interested to learn more about your terrain generation system and survival craft game mechanics!

I would love to know more about your project and how my skills can contribute to your vision. Please feel free to send me my CV!