Revit to Unreal - Topography

I am unsure as to whether this is the appropriate topic to be posting this; if not, let me know where I should be posting to.

I have a topography surface in Revit that I am trying to import into Unreal Engine as a ‘Landscape’. If I can’t import it directly as a "Landscape’, is there a workflow to convert topography into a ‘Landscape’?

Any help would be appreciated.


You can import only as static mesh of course, to create a proper landscape please use the tool into unreal or this new plugin for managing GIS data:

alternatively I bought this plugin and works well for your scope:

I have these two and work flawlessly.