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Revit to Unreal Handrails broken

When exporting directly from Revit to Unreal the Handrails dont get put into a layer in the engine. The Balusters do but nothing else.

Hello.

Please submit all bug reports for Datasmith on this form: https://unrealstudiohelp.epicgames.com/s/case-community-page

Be sure to include sample assets so we can reproduce the issue.

Thank you.

Some entities in Revit aren’t tagged with categories for some reason. Its the Revit SDK that has those problems. This is true for other entities as well. We could write special code to patch this, but thats not very clean… however, i doubt Autodesk will fix this anytime soon.

I looked into the python scripts Epic has posted and was wondering if the material replace python script can do more than one material.

We are currently working on fixing Bright light issues :slight_smile:

Hi, which Python script are you referring to? It’s definitely possible to replace more than one material at a time… are you using the unreal.StaticMesh.set_material() function, or unreal.EditorAssetLibrary.consolidate_assets()?

It depends on exactly what are you trying to do – are you trying to replace multiple different materials on a single Static Mesh asset with a different set of materials? Replace a single material asset that is assigned to multiple static mesh assets with a single replacement material asset? Replace a single material asset that is assigned to multiple static mesh assets with a different replacement material for each asset?