I’m trying to optimize my workflow from 3d modeling to Archviz through Revit into UE4 and i’m running to a UV problem where materials look far too small on the mesh imported into UE4.
My units are all correct and meshes are the correct sizes. I’m having trouble finding what i’m doing wrong.
My work flow is as follows
Export FBX from Revit (using simple walls for this example)
Import to 3Ds Max and unwrap UVs using steamroller script and export FBX (units are in CM)
Import to UE4 with attached import options.
As you can see the materials are way to small (comparing to BSB in image)
Meshes are the correct sizes but materials are not.
What am i doing wrong/missing?