Hi all, I posted about this on the Autodesk help forum as well and haven’t gotten any answers yet, so am turning to TM community for help.
As you can see in the images, my project has materials applied in Revit, but most of them render as flat, white materials in Twinmotion when I initially open up the Direct Link straight from Revit. I have also tried opening up Twinmotion separately and importing the Direct Link file that way to see if it worked, but no dice. It also doesn’t even have a texture for the material with a bump map – it’s just flat & white.
Has this happened to anyone else before, and has anyone figured out how to solve this issue? Someone on Reddit said I would have to manually paint every single material in Twinmotion myself to get it to render, but that’s too tedious and ridiculous.
If you pick the material in TM and check the bitmap fields of the diffuse, do you see any file name?
I see that your bitmap name is very long. This could cause an issue as Windows is quite bad at handling very long file names, and maybe during the export, they are truncated, causing TM white=unknown name.
possible workarounds:
or pick your Revit material in the TM scene, apply it to a cube stored/hidden somewhere in your scene, and apply correct bitmaps (you can copy and paste them from existing library material fields). At each reimport/update, if Twinmotion ask you about material conflict, answer ‘use scene material’. they then should be consistent.