I have a Blueprint project with perforce revision control which is working well. However all the C++ code I have added is not synchronized. How to instruct unreal / perforce to take it into account ? I’m on a Mac. Thanks
I don’t believe that Unreal will sync any code. I wouldn’t use it to submit code either.
You would need to sync from perforce using whatever client you have (probably P4V) before building and running the Editor.
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