Revision Control Help?

Just wondering how “Revision Control” in UE5 works exactly.

I have the project repository on GitHub, and use GitHub Desktop - me and some friends are working on a project for fun, is there no seamless way to check in / check out assets in UE5 with Revision Control on? I see a lot of documentation and information about Source Control in older versions of UE, but is anything like that possible on the latest versions?

Any tips on or advice for creating an easier collaborative experience?

Hey @Jean_Lay_Reedy!

So unless you’re using Git LFS 2.0 or higher, Git does not support the checking out (file locking) of files. But yes, anything the older versions were able to do with source control, the new ones can, and it’s actually more streamlined with integration in UE5! Epic uses Perforce, and that’s what I use, personally. Subversion is also an option.

The reason non-LFS git doesn’t work is due to everyone having a copy vs it being stored on an external server- there’s no way to lock it on everyone’s storage.

Hope this helps!

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Thanks a lot, will re-configure how I set things up tomorrow and hopefully there’s no problems!

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