I was creating a Blueprint (Actor base class) with a Spline component and the ConstructionScript dynamically creating SplineMeshComponents along that spline. In the Details panel of the Add Spline Mesh Component node, I dragged in a basic Cylinder.
Then I hit save and get the prompt, “/Engine/EngineMaterials/DefaultMaterial is a startup package. Startup packages are fully cooked and loaded when on consoles. ALL CONTENT IN THIS PACKAGE WILL ALWAYS USE MEMORY. Are you sure you want to save it?”
I press No, but never get the chance to restore the asset to its default values.
A coworker accidentally saved over a different engine file in a similar manner, and then had to get a copy of the original file from somebody else’s machine. This fixed it temporarily, and when he updated from 4.9.1 to 4.9.2 the installation moved his “bad” file into a separate directory before saving the 4.9.2 version.
I am considering reinstalling Unreal, but I’m worried something within my project is actually modifying the DefaultMaterial.uasset file and I will run into this same problem all over again. I’d much rather simply revert my file to its original state.