I followed some tutorials on using a level as a menu background by creating a 3rd Person level, bringing in a new Camera, blah blah blah (working perfectly).
What I tried to do on my own was revert the process, moving the view back to the 3rd Person camera on a button press. Basically, press “Quick Match” and have the camera switch to the one attached to my character.
It’s not working. The camera goes to screwy angles. I assume my targets are messed up, and I know it’s probably a super noobish mistake. But I’m super noobish at this and am trying my best lol
I’ve tried referencing the FollowCamera directly but getting references to child components don’t seem to work well, and I might be doing them incorrectly. But the only one I got to actually connect was Player Character, and that gives me screwy angles.
Pic 1 is the code I’m using where I’m pretty sure my Targets are the problem. Picture 2 is the angle that pops up when I click Quick Match. And Pic 3 is the viewport image of the location of my camera, as well as the example angle.
Can anyone help me, pls?
Edit: When I go into my test Settings menu, and click back to the main menu, THEN press Quick Match, the camera is angled just fine. IDK WHATS GOING ON OMG IM GONNA DIE