Revert From Prop option - BBP To Static Mesh

It would be nice to have an option that we can right click an Epic made bpp and select a new option called Revert From Prop.

This option would be inside the scripted Actor Actions and what it would do is this…

Create a 1:1 duplicate of the static mesh that is connected to the blueprint prop and add it to a new folder called Reverted Props (Or Meshes)

This would then be an independent duplicate of the static mesh (Materials can still be read only or better a duplicate version)

This would open the ability to use the static mesh from props independently for use on anything that accepts a static mesh while still having the backwards compatibility that Epic guarantee with bpps.

This new duplicate version (Static mesh and materials) would be only valid to be the same at that moment and any changed epic make to the original staticmesh would not transfer to the duplicate.

I feel this would be huge for devs and would imagine it wouldn’t be a big thing to add.

I think Extract Assets is a better name, since a prop may depend on multiple assets (mesh, material, textures, etc.). When selected, the user picks which assets to extract into their content folder. Placement in the content folder implies that there will be no link to the original prop from which the assets were extracted.

I don’t fully understand what you mean by backwards compatibility. As far as I know, Epic do not want to assure the assets will remain across versions. In other words, they retain the right to edit the dependencies. As far as I know, that’s why they don’t expose them in the first place.

Yea i like your name :slight_smile:

I am sure they guarantee something on them which is why they dnt expose them(It was on a livestream). Having this new Extracted mesh/assets be independent from any further changes by epic would fix that. One of the biggest things i can see this for is devices that require sm and also HISM. There is 2 trees now but we need other things like bushes for example things that populate a world that can be created with the tools like HISM/Foliage.

Its about them saying they wont remove the assets…

Its at 44:30 But this is why i mentioned having a straight duplicate so its independent even if it creates the textures ect i wouldn’t mind as im sure many other devs wouldn’t.

Have a look at that vid and it may explain better than i can