"Revert" doesn't seem to work properly for blueprint properties

We’re using P4 integration with UE4.

When we check out a blueprint, change a property, compile & save the blueprint, and then right-click and Revert that blueprint, UE4 doesn’t properly change the property back to its previous value. We have to quit the editor and then relaunch it in order to see the original, reverted version.

Hey,

Thanks for your report. I was able to reproduce your issue in our internal build, and have entered a report. Thanks for pointing it out for us!

Best,

Ben Halliday

Any ETA on a fix? This is still happening in 4.1.1.

Hello,

This is a question from the beta version of the engine. We are marking this answered for tracking purposes. If you are experiencing an issue similar to this please post a new question.

Thank you.