Reversing an animation on UMG.

It might sound like a stupid question, but I’ve been trying to figure this one out now for a couple of days. Can’t find much on google about it either. What i was trying to do was, when i bring up my UI through a class blueprint which creates the widget when the Use button is pressed inside a Triggerbox, to come up with an animation. Now that part is fine and easy to setup. What I also wanted to achieve was to let the animation of the UI, coming in, to play in reverse when I press the Use button inside of the Triggerbox again. I have been trying to find a way to make it work, but i can’t figure out how to make the 2 blueprints talk to each other in a way to achieve that. If someone smarter can point me in the right direction that would be much appreciated!

Cheers, Shadur

Bumping this just in case it got lost!

If anyone is still looking for this answer, click on the control, and in details, under Render Transform, set the Scale X to -1.