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Reversed Index Buffer?

Can someone explain to me what the “Build Reversed Index Buffer” option under the FBX Import dialog is used for or at least what it means.

Thanks in advance. :slight_smile:

I am interested about this too.

I found something about it which i assume to be related but i could also be completely wrong (most likely).

http://www.cplusplus.com/forum/general/136859/

http://www.gamedev.net/topic/371603-problem-with-triangle-winding-order/

Maybe you can pull out an answer from all this. :smiley: