Reverse skeletal animation on exit trigger box

Hi folks.

I have a trigger box which when entered plays an animation exported from Maya. I need to reverse that animation when I leave the trigger box. Seems simple, but I can’t figure it out at all!

Any help would be awesome. Thanks!

almost got it! just need to figure out how to reverse the animation? help!

ah well… no answers :frowning: But for anyone else with this problem, I sorted it by creating a second animation and using that for the end overlap state. Arguably more flexible, but more assets now needed.