Hello everyone,
this is probably a noob question. I’m triggering multiple sequencers to play short animations (doors etc.) and I want some of them to play and reverse independently (can’t have multiple door open at the same time). The problem is when I want reverse a sequence that has not played yet, it will reverse from end, creating this weird teleportation type movement. I just want it to do nothing if it has not played yet.
You will probably need some combination of checking if the playback direction is reversed and if it is currently playing or not. You can either call PlayReverse, or you can call ChangePlaybackDirection if it is already moving.
Thanks for replying! I’ll try that