I remember watching some UE4 official video, but don’t remember which one it was, and a presenter was showcasing a blueprint flow control node that was basically an opposite of Branch node. It takes 2 execution input pins and outputs one execution pin and a bool which is derived from which one of the two input execution pins was triggered.
I know it’s trivial to make this macro myself, but if I remember correctly, the guy was showcasing it as a part of the engine, but I can’t find it anywhere. I don’t know if it was some plugin that’s off by default, or if it’s some toggle in preferences for some experimental blueprint nodes… or if my memory faults me and it was custom made and not shipped with engine.
So my question is if anyone by any chance remembers this. If there’s really such a node. Thanks in advance.