The title says it all pretty much. Is there a way for me to reverse the normals of my models in UE4? The reason I would like to do this is because I have used planes to model the base of my level. Some models I need to reverse the normals of for example when I duplicate an inner wall and want it to keep the same shape as an outer wall. Rather than exporting the same model twice but with the normals flipped I would like to know if this can be done in UE4.