Hi there and thanks for reading!
I am testing a TV for a small virtual production setup and now wonder if it is possible to sort of reverse engineer the “inbuilt LUT” of a TV.
First I tried to find a TV that can be color calibrated by using appropriate hardware like CalMan. But a technician from Samsung assured, that there is no possibility to “inject” a LUT into a TV to calibrate it, this can only be done when using e.g. Micro LED displays or so.
Now taking this for granted I wonder if it is possible to sort of generate a “reverse LUT” that can be applied within UE. My idea is that this “reverse LUT” takes the character of the TV into account, pushes and pulls colors (within a PostProcessVolume?) in order to make the TV display a result that is as close as possible to the desired one.
Anyone having any advices for “reversing a LUT” or color grade a TV? Thanks a lot!