Reverse controls when camera follows player in box trigger

Hi Johnboyl1988l,

Create a “ReverseMovement” function inside of the player blueprint that toggles a “Reversed” variable. Execute this function when the player enters or exits a collider.

In your player movement functionality, add some logic that reverses the axis value when the “Reversed” boolean is set to true.

I hope that helps. Let me know if I need to clarify anything further.