I’m new to UE and I was trying to create a launchpad with a small animation using the timeline (it goes up and then down to the same spot where it started). The problem is that when the animation finishes to play, my launchpad doesn’t return to the same place and I can’t figure out why.
I tried what you said and I managed to get it working the way I wanted to. I used the AddLocalActorOffset because I wanted to be able to rotate the object without changing the blueprint. Now it works, but only on the Z axis. By the way, I don’t even know why it work. Why does it go up and then in the opposite direction (down in this case) if I’m always multiplying by a positive number? Shouldn’t I multiply by a negative number if I want to go down?
Look at the timeline. That’s where you give all the positions. It goes from 0 to 1 then to 0. Because you multiply it by 50, you’ll get all the relative positions from 0 to 50 then back to zero (relative to your start position).