ReverbVolume interior LPF

I’m using a ReverbVolume to add a low-pass-filter (lpf) affect while the player is in water.

It appears to work fine for affecting placed sound notes in the map, but not sounds that are being played via animations (AnimNotify) or gunshots etc.

Has anyone worked with ReverbVolumes that might be able to offer any advice? Cheers

I had a similar problem, Reverb volume didn’t affect to the sounds, resolved changing the sound class type of the cue’s to “Music”.

I think that “Music” is not correct for voices, but it works for now.

Also some sounds are stoped when the player goes far, with some class type. With music class no, there are two pawns talking, you goes far, and when return, the pawns continue talking. I need to investigate some more.