I’ve released a video on using Reverb in UE4.
Reverb is the echo you get when you drop something in a large room; it’s the prolonged shout in a cave, the flatness of a scream in a padded cell…
I break down all the parameters of the Reverb asset, interpreting each of the tooltips and showing you how to use them to create different Reverb effects.
I show you how I tweak reverb to get the sound I’m after - and what I’m paying attention to when I’m making those decisions.
Also included is a demo map for different spaces: city, huge hall, corridor, hallway, sewer, cube room, desert, and more. I love using demo maps because you get to play around with the assets, without having to put the hours in to reproduce them.
Enjoy - and let me know what you think!